Dry Dock Adventure: An Virtual Adventure – Freeport, Bahamas – [04/10/2018]

Player Advisory: “Dry Dock” is a high intensity interactive experience featuring some smoke, heat, fire and other unsettling and surprising atmospheric effects. Therefore, this game is recommended for advanced players only.

Scenario: You are – once again – a worker on a cruise ship. Your floating home is currently…not floating. For your first level you must get yourself and your gear from the small local airport to the ship you are staying at. Be aware that there are surprises in most levels. Good luck player!

Day One Objective: Board your vessel, stow your gear, and find your proper assigned sleeping place.

In order to achieve this objective you must first actually reach the first stage of the level, which requires you to go through the “travel tutorial”. To this end you have two options:

Option 1: Assigned travel path
(available perks with this option: refreshing hotel stay with unlocks multiple power ups including ‘breakfast’ for extra hit points before beginning proper level)

Oops looks like this option has been mishandled by a bad airline. This voids all perks and power-ups and leaves you with

Option 2: Alternate emergency travel path
(This option will get you to the vessel, but will cost an extreme amount of in-game currency in order to reach the journey’s start point. It also comes with only one ‘pizza’ power-up applied 8 hours before task start, it also comes with a low level ‘sleep’ perk – use it wisely)

Upon completion of this option you will be at the airport cut scene – if at all possible grab a ‘coffee’ power-up to get you through the rest of the day. Once you land successfully at the other end of your journey you must secure transportation to your (possible) final destination. However, before you can secure entrance to that bonus material you must work through several obstacles:

#1Local immigration: if you have the ‘prior warning’ perk you already have the necessary paperwork ready to bypass or successfully clear the stat check by the customs agent NPC. Those players who are not equipped with such perks will lose approximately a half hour of play time to this intricate mini-game.

#2Baggage inspection: if you have your ‘trustworthy’ or ‘charisma’ stats high enough then you will easily be able to pass this mini-game. Those without the necessary stats to pass the check will have to complete the rest of the mini-game. If the player has selected “musician” sub-type as their avatar there will be no way to bypass this particular mini-game as your avatar will trigger the “suspicion” reaction in the relevant NPC.

#3 – ‘Handsome’ Taxi Drivers: this only applies if the player possesses a female avatar, as long as your “self-esteem” stat is high enough you should be able to dodge the sales pitches and compliments.

Upon successfully completing the last obstacle you will be automatically transported via the “port agent” cut-scene to the entrance to the docks. At this point it is important to have your “stamina”  at it’s highest (which will be difficult given the lack of perks earlier in the level). You will be able to see your destination almost immediately, but getting there will require yet another series of mini-games:

#1 – Port Security: This one will be easy to get by if you have a female avatar, however, you will still be required to present your in-game documentation and your playing authorization papers.

#2 – the Boarding Ramp: in order to even reach this particular mini-game you must carry your +40lbs of luggage (you will be over-encumbered and therefore unable to run) through the working shipyard, dodging people, cranes and the occasional fork-lift. Once that path is complete you will presented with a gangway, but not just any gangway – this is the major challenge of this level – a gangway that is 111 steps, nearly straight up, which you must navigate yourself, with a 40lbs weight punishment, in tropical heat. Warning: this task will be particularly difficult to complete if you ‘high temperatures’ is listed as one of your weakness.

#2aCompanion care: if you are a senior player, you will automatically assume the ‘mother hen’ perk, which will cause you to be the default player to complete the gangway task first, while leaving your ‘charges’ to await your return with possible assistance. Bear in mind, you will have no ID, no documentation proving that you are allowed to be where you are, no real idea where you are going. This side quest is not recommended for junior players.

#3ID procurement: This task is mostly run by the Crew Officer NPC, however it will require several trips in between floors to be rid of your luggage, and ultimately will result in you being assigned an ‘official ID’ perk which – in theory – will allow you to freely move around the remainder of the play area for the rest of the game.

#4 – Sleeping accommodations: this is the last mini-game of this level. Due to the fact that the world structure of where your actual ship is not prepared for your arrival, so you will have to move your possessions (those that you still have access to) to another nearby play area. Note: the sleeping accommodations provided are not guaranteed any comfort perks other than ‘bed’ and possibly ‘tv’. It does however come with access to “dinner” power-up.

This completes Level (day) one: The Arrival.

Good luck with Level 2 player! Remember, level starts first thing next morning

 

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