Dry Dock Adventure: An Virtual Adventure – Day/Level 2 – Freeport, Bahamas – [04/11/2018]

Good morning player, welcome to Level Two!

Scenario: you are a worker on a cruise ship. Your floating home is still currently not floating, and is also in a state of a bit of chaos. Do not fret about this, it’s not your job to fix any of it.

Objective: This level’s objective is to reach the various meetings you have been called to (and find out what time you are supposed to be there) and to relocate your sleeping quarters by the end of the day. To accomplish this, you will have to complete multiple mini-games and NPC (Non-Player Character) interactions.

Task 1: Breakfast

Oops, looks like you missed the NPC interaction that would have given you the information as to when and where you could obtain this power up. The next power up slot isn’t avialable until lunch…which is…in play hours, approximately 4 hours away. Good thing you have a few ‘gummy bears’ bonus power ups in your purse as carry over from the last level!

Task 2: First day training

There will be some debate as to whether or not you actually have to be at this particular mini-game. But ultimately you will end up sitting in a room, listening to an NPC character tell you a lot of very important data that your character likely has stored from previous versions of gameplay. If you are a senior player you will be able to bypass the bulk of this data transfer by providing proof that it is not necessary. Please note: you will require a high “charisma” or “trustworthy” stat in order for approach to be successful.

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Once the first two tasks of the level are complete your character will have free time to explore the play area. But your movements will be curtailed by restrictions that are in place from the previous level. For example if your character was unable to shed their excess luggage weight in level 1, you will have to stay in the local play area until advised that the task can be completed in this level. This will render you mostly to staying in your sleeping quarters attempting to regenerate the rest of your hit points.

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At an unspecified point in this level you will be prompted to begin the final series of tasks

Final Task #1 – The Gangway

Yup, it’s back, and any gear you still have on your person must be taken up it. If you have a high charisma stat you will be able to gain assistance with this particular task.

Final Task #2 – Locate temporary sleeping quarters

If you are fortunate with RNG (random chance) then you may be able to be assigned to your ‘proper’ sleeping quarters, in which you (and more importantly your belongs) will remain for the duration of the rest of the game.

If you character does not have a high “luck” skill, then you will be assigned to temporary sleeping quarters. These will be considerably smaller than your normal sleeping quarters, and will likely have at least one malfunctioning feature (the most common of which is plumbing). Hopefully your character befriended someone who has a higher sleeping quarter class than you.

Wherever you end up, this is the end of this level. Good luck tomorrow!

 

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